The intelligence layerbetween players and studios.
We believe the next generation of game studios will build with their players in the loop, and we’re building the layer that makes it possible.
The signal was already there.
Studios needed a way to use it.
Lovelace started from a simple observation: players were already saying what worked, what failed, what confused them and what they wanted next.
The problem was never the absence of feedback. It was turning fragmented player reality into something studios could use, before decisions became expensive.
Our work began at the intersection of sentiment analysis, AI and player feedback, and evolved through direct conversations with studios, publishers and teams trying to decide from scattered community signals.
One intelligence layer. Three decision moments.
Lovelace connects player reality to the decisions studios make across product, market and development.
What’s the signal today?
Continuous player intelligence for teams that need to understand what players are saying, what is changing and what needs attention.
Should we build this?
A strategic diagnostic to validate audience demand, positioning and market opportunity before the bet.
Are we building it right?
Player research and community intelligence to understand where players struggle and what to fix first before launch.
The crew behind Lovelace.
A team combining AI, data, gaming, community, player research and go-to-market expertise, with Walter keeping the signal honest.
Rexhino
CEO and co-founder of Lovelace. Background in AI, sentiment analysis, entrepreneurship and studio support, focused on helping game teams turn player reality into better decisions.
Romain
Leads data strategy and intelligence workflows, helping Lovelace structure player signals, patterns and decision-ready outputs.
Magalie
CO-FOUNDERLeads marketing, positioning and community strategy, helping Lovelace connect with studios, players and the broader gaming ecosystem.
Antoine
CO-FOUNDERLeads the technical architecture and product development of Lovelace, building the platform and systems that turn community data into usable intelligence.
Emmanuel
Leads player research and playtesting, connecting observed player behavior, feedback and design decisions.
Walter
Keeps the team grounded, suspicious of noisy signals, and occasionally reminds everyone to go outside.
Built in Montréal.
Working with studios worldwide.
Lovelace is built in Montréal, one of the world’s strongest game development ecosystems.
From here, we work with studios, partners and teams across the industry to builda new intelligence layer between players and the people creating games.
Want to know what your players are already telling you?
See how Lovelace connects player reality to the decisions your studio needs to make, in a 20-minute live demo.
