About Lovelace

The intelligence layerbetween players and studios.

We believe the next generation of game studios will build with their players in the loop, and we’re building the layer that makes it possible.

The signal was already there.
Studios needed a way to use it.

Lovelace started from a simple observation: players were already saying what worked, what failed, what confused them and what they wanted next.

The problem was never the absence of feedback. It was turning fragmented player reality into something studios could use, before decisions became expensive.

Our work began at the intersection of sentiment analysis, AI and player feedback, and evolved through direct conversations with studios, publishers and teams trying to decide from scattered community signals.

Today, Lovelace exists to make player reality readable before studios decide what to build next.
Before · scattered signalFRAGMENTED
STRUCTURED BY LOVELACE
Onboarding friction612FIX FIRST
Difficulty spike · first boss318
Art direction+ strong

The crew behind Lovelace.

A team combining AI, data, gaming, community, player research and go-to-market expertise, with Walter keeping the signal honest.

Crew · 6 membersSelect to view
Crew manifest01 / 06
VISION

Rexhino

CEO

CEO and co-founder of Lovelace. Background in AI, sentiment analysis, entrepreneurship and studio support, focused on helping game teams turn player reality into better decisions.

FocusVision · Studios · Decision Intelligence

Built in Montréal.
Working with studios worldwide.

Lovelace is built in Montréal, one of the world’s strongest game development ecosystems.

From here, we work with studios, partners and teams across the industry to builda new intelligence layer between players and the people creating games.

Gaming is global. Player reality is everywhere. Lovelace is built to read it.
Lovelace / network45.50° N · 73.57° W
Montréal
Home base · MontréalStudios worldwide

Want to know what your players are already telling you?

See how Lovelace connects player reality to the decisions your studio needs to make, in a 20-minute live demo.

You bring the game. We bring the signal.